--
-- Paste your code below and click on 'RUN' to start your application :D
--
hardware,main=system.configurator({
mode="fun64", -- select the standard 320x240 screen using the swanky32 palette.
update=function() update() end, -- called repeatedly to update+draw
})
-- we will call this once in the update function
setup=function()
-- system.components.screen.bloom=0
-- system.components.screen.filter=nil
-- system.components.screen.shadow=nil
print("Setup complete!")
end
-- updates are run at 60fps
update=function()
if setup then setup() setup=nil end
local ctext=system.components.text
local bg=9
local fg=system.ticks%32 -- cycle the foreground color
ctext.text_clear(0x01000000*bg) -- clear text forcing a background color
ctext.text_print("Hello World!",34,15,fg,bg) -- (text,x,y,color,background)
end
Just paste your code into the editor and click RUN to start your application.
Option 1
Click on the game and and press F11 to run the app in fullscreen mode. Please enable WebAssembly if you're running the Edge browser.Option 2
Go fullscreen. The size of the game screen will resize according to your presets; ie. move the divider to make it bigger or smaller.FunPad is powered by Gamecake, WebAssembly JS and Lua.