lua.box2d.joint.destroy
joint:destroy()
Destroy the joint and all sub objects (none)
lua.box2d.joint.get
vars = joint:get()
Get all joint variables in a table.
lua.box2d.joint.info
info = joint:info()
This returns the def table used to create the joint along with as much updated information as we have available, mostly intended as a debugging aid.
This is the actual def table (some values are hard to query later) so if you edit it or if you create this object using a non unique def table things can get strange.
lua.box2d.joint.set
joint:set(vars)
Set all joint variables from a table.