lua.box3d.world.fills
def=world:fills(def,...)
Same as fill except multiple names may be given and each applied from left to right. So the left most values will have precedence and missing values will be filled in as we travel left to right.
def=world:fills(def,...)
Same as fill except multiple names may be given and each applied from left to right. So the left most values will have precedence and missing values will be filled in as we travel left to right.