lua.wetgenes.bullet.body.force
body:force(fx,fy,fz)
body:force(fx,fy,fz,lx,ly,lz)
Apply force fx,fy,fz at world relative location (subtract origin of object) lx,ly,lz which will default to 0,0,0 if not given.
body:force(fx,fy,fz)
body:force(fx,fy,fz,lx,ly,lz)
Apply force fx,fy,fz at world relative location (subtract origin of object) lx,ly,lz which will default to 0,0,0 if not given.