lua.wetgenes.bullet.world.body.angular_factor
x,y,z = body:angular_factor( x , y , z )
x,y,z = body:angular_factor( r )
r = ( body:angular_factor( r ) )
get/set the angular factor of an object (which disables rotation when zero)
x,y,z = body:angular_factor( x , y , z )
x,y,z = body:angular_factor( r )
r = ( body:angular_factor( r ) )
get/set the angular factor of an object (which disables rotation when zero)