lua.wetgenes.chipmunk.arbiter.ignore
return arbiter:ignore()
Ignore this collision, from now until the shapes separate.
lua.wetgenes.chipmunk.arbiter.points
points=arbiter:points()
points=arbiter:points(points)
Get and/or Set the points data for this arbiter.
lua.wetgenes.chipmunk.arbiter.surface_velocity
vx,vy=arbiter:surface_velocity()
vx,vy=arbiter:surface_velocity(vx,vy)
Get and/or Set the surface velocity for this arbiter.