lua.wetgenes.gamecake.framebuffers.fbo.bind_depth_snapshot
fbo:bind_depth_snapshot()
BindTexture the depth snapshot texture part of this fbo.
If there is no snapshot texture we will bind 0.
fbo:bind_depth_snapshot()
BindTexture the depth snapshot texture part of this fbo.
If there is no snapshot texture we will bind 0.