lua.wetgenes.gamecake.framebuffers.fbo.bind_texture_snapshot
fbo:bind_texture_snapshot()
BindTexture the rgba snapshot texture part of this fbo.
If there is no snapshot texture we will bind 0.
fbo:bind_texture_snapshot()
BindTexture the rgba snapshot texture part of this fbo.
If there is no snapshot texture we will bind 0.