lua.wetgenes.gamecake.framebuffers.fbo.mipmap_texture
fbo:mipmap_texture()
Build mipmaps for our texture buffer if it exists and set TEXTURE_MIN_FILTER to LINEAR_MIPMAP_LINEAR so it will be used.
fbo:mipmap_texture()
Build mipmaps for our texture buffer if it exists and set TEXTURE_MIN_FILTER to LINEAR_MIPMAP_LINEAR so it will be used.