lua.wetgenes.gamecake.framebuffers.fbo.snapshot
fbo:snapshot()
Take a current snapshot copy of the texture and depth if they exist, store them in fbo.texture_snapshot and fbo.depth_snapshot for later binding.
fbo:snapshot()
Take a current snapshot copy of the texture and depth if they exist, store them in fbo.texture_snapshot and fbo.depth_snapshot for later binding.