/ /code /code.swankyquant /code.swankyquant.algorithm /code.swankyquant.color_distance /code.swankyquant.color_distance_weight /code.swankyquant.swanky_quant /code.swankyquant.swanky_quant_remap /draw/entities /entities.systems /entities.systems.bang /entities.systems.donut /entities.systems.horde /entities.systems.invader /entities.systems.item /entities.systems.level /entities.systems.menu /entities.systems.missile /entities.systems.npc /entities.systems.player /entities.systems.score /entities.systems.space /entities.systems.stars /entities.systems.tile /entities.systems.yarn/entities.tiles /entities.tiles.npc /entities.tiles.sprite /entities.tiles.start /graphics /hardware /levels/lua /lua.glslang /lua.glslang.lint_gles2 /lua.glslang.parse_chunks /lua.glslang.pp /lua.glslang.replace_include /lua.glslang.yank_shader_versions/lua.wetgenes /lua.wetgenes.bullet /lua.wetgenes.bullet.body /lua.wetgenes.bullet.body.cgroup /lua.wetgenes.bullet.body.change_shape /lua.wetgenes.bullet.body.cmask /lua.wetgenes.bullet.body.force /lua.wetgenes.bullet.body.gravity /lua.wetgenes.bullet.body.impulse /lua.wetgenes.bullet.body.overlaps /lua.wetgenes.bullet.body.support/lua.wetgenes.bullet.world /lua.wetgenes.bullet.world.body /lua.wetgenes.bullet.world.body.active /lua.wetgenes.bullet.world.body.angular_factor /lua.wetgenes.bullet.world.body.angular_velocity /lua.wetgenes.bullet.world.body.ccd /lua.wetgenes.bullet.world.body.custom_material_callback /lua.wetgenes.bullet.world.body.damping /lua.wetgenes.bullet.world.body.destroy /lua.wetgenes.bullet.world.body.factor /lua.wetgenes.bullet.world.body.friction /lua.wetgenes.bullet.world.body.restitution /lua.wetgenes.bullet.world.body.transform /lua.wetgenes.bullet.world.body.velocity /lua.wetgenes.bullet.world.contacts /lua.wetgenes.bullet.world.destroy /lua.wetgenes.bullet.world.get /lua.wetgenes.bullet.world.gravity/lua.wetgenes.bullet.world.mesh /lua.wetgenes.bullet.world.mesh.destroy /lua.wetgenes.bullet.world.ray_test /lua.wetgenes.bullet.world.set/lua.wetgenes.bullet.world.shape /lua.wetgenes.bullet.world.shape.destroy /lua.wetgenes.bullet.world.shape.margin /lua.wetgenes.bullet.world.status /lua.wetgenes.bullet.world.step/lua.wetgenes.chipmunk /lua.wetgenes.chipmunk.arbiter /lua.wetgenes.chipmunk.arbiter.ignore /lua.wetgenes.chipmunk.arbiter.points /lua.wetgenes.chipmunk.arbiter.surface_velocity/lua.wetgenes.chipmunk.body /lua.wetgenes.chipmunk.body.angle /lua.wetgenes.chipmunk.body.angular_velocity /lua.wetgenes.chipmunk.body.apply_force /lua.wetgenes.chipmunk.body.apply_impulse /lua.wetgenes.chipmunk.body.center_of_gravity /lua.wetgenes.chipmunk.body.force /lua.wetgenes.chipmunk.body.mass /lua.wetgenes.chipmunk.body.moment /lua.wetgenes.chipmunk.body.position /lua.wetgenes.chipmunk.body.position_func /lua.wetgenes.chipmunk.body.shape /lua.wetgenes.chipmunk.body.torque /lua.wetgenes.chipmunk.body.type /lua.wetgenes.chipmunk.body.velocity /lua.wetgenes.chipmunk.body.velocity_func/lua.wetgenes.chipmunk.constraint /lua.wetgenes.chipmunk.constraint.collide_bodies /lua.wetgenes.chipmunk.constraint.error_bias /lua.wetgenes.chipmunk.constraint.impulse /lua.wetgenes.chipmunk.constraint.max_bias /lua.wetgenes.chipmunk.constraint.max_force/lua.wetgenes.chipmunk.shape /lua.wetgenes.chipmunk.shape.bounding_box /lua.wetgenes.chipmunk.shape.collision_type /lua.wetgenes.chipmunk.shape.elasticity /lua.wetgenes.chipmunk.shape.filter /lua.wetgenes.chipmunk.shape.friction /lua.wetgenes.chipmunk.shape.query_point /lua.wetgenes.chipmunk.shape.query_segment /lua.wetgenes.chipmunk.shape.radius /lua.wetgenes.chipmunk.shape.sensor /lua.wetgenes.chipmunk.shape.surface_velocity/lua.wetgenes.chipmunk.space /lua.wetgenes.chipmunk.space.add /lua.wetgenes.chipmunk.space.add_handler /lua.wetgenes.chipmunk.space.body /lua.wetgenes.chipmunk.space.collision_bias /lua.wetgenes.chipmunk.space.collision_persistence /lua.wetgenes.chipmunk.space.collision_slop /lua.wetgenes.chipmunk.space.constraint /lua.wetgenes.chipmunk.space.contains /lua.wetgenes.chipmunk.space.current_time_step /lua.wetgenes.chipmunk.space.damping /lua.wetgenes.chipmunk.space.gravity /lua.wetgenes.chipmunk.space.idle_speed_threshold /lua.wetgenes.chipmunk.space.iterations /lua.wetgenes.chipmunk.space.locked /lua.wetgenes.chipmunk.space.query_bounding_box /lua.wetgenes.chipmunk.space.query_point /lua.wetgenes.chipmunk.space.query_point_nearest /lua.wetgenes.chipmunk.space.query_segment /lua.wetgenes.chipmunk.space.query_segment_first /lua.wetgenes.chipmunk.space.query_shape /lua.wetgenes.chipmunk.space.reindex /lua.wetgenes.chipmunk.space.remove /lua.wetgenes.chipmunk.space.sleep_time_threshold /lua.wetgenes.chipmunk.space.step /lua.wetgenes.chipmunk.space.type/lua.wetgenes.csv /lua.wetgenes.csv.build /lua.wetgenes.csv.doesc /lua.wetgenes.csv.doquote /lua.wetgenes.csv.map /lua.wetgenes.csv.parse /lua.wetgenes.csv.unesc /lua.wetgenes.csv.unquote /lua.wetgenes.deepcompare /lua.wetgenes.deepcopy /lua.wetgenes.export/lua.wetgenes.gamecake /lua.wetgenes.gamecake.framebuffers /lua.wetgenes.gamecake.framebuffers.create /lua.wetgenes.gamecake.framebuffers.dirty/lua.wetgenes.gamecake.framebuffers.fbo /lua.wetgenes.gamecake.framebuffers.fbo.bind_depth /lua.wetgenes.gamecake.framebuffers.fbo.bind_depth_snapshot /lua.wetgenes.gamecake.framebuffers.fbo.bind_frame /lua.wetgenes.gamecake.framebuffers.fbo.bind_texture /lua.wetgenes.gamecake.framebuffers.fbo.bind_texture_snapshot /lua.wetgenes.gamecake.framebuffers.fbo.check /lua.wetgenes.gamecake.framebuffers.fbo.clean /lua.wetgenes.gamecake.framebuffers.fbo.download /lua.wetgenes.gamecake.framebuffers.fbo.free_depth /lua.wetgenes.gamecake.framebuffers.fbo.free_frame /lua.wetgenes.gamecake.framebuffers.fbo.free_snapshot /lua.wetgenes.gamecake.framebuffers.fbo.free_texture /lua.wetgenes.gamecake.framebuffers.fbo.mipmap /lua.wetgenes.gamecake.framebuffers.fbo.mipmap_depth /lua.wetgenes.gamecake.framebuffers.fbo.mipmap_texture /lua.wetgenes.gamecake.framebuffers.fbo.pingpong /lua.wetgenes.gamecake.framebuffers.fbo.render_start /lua.wetgenes.gamecake.framebuffers.fbo.render_stop /lua.wetgenes.gamecake.framebuffers.fbo.resize /lua.wetgenes.gamecake.framebuffers.fbo.snapshot /lua.wetgenes.gamecake.framebuffers.start /lua.wetgenes.gamecake.framebuffers.stop/lua.wetgenes.gamecake.fun /lua.wetgenes.gamecake.fun.chatdown /lua.wetgenes.gamecake.fun.chatdown.chat /lua.wetgenes.gamecake.fun.chatdown.chat.get_tag /lua.wetgenes.gamecake.fun.chatdown.chat.replace_tags /lua.wetgenes.gamecake.fun.chatdown.chat.set_tag /lua.wetgenes.gamecake.fun.chatdown.chat.set_tags /lua.wetgenes.gamecake.fun.chatdown.chat.set_topic/lua.wetgenes.gamecake.fun.chatdown.chats /lua.wetgenes.gamecake.fun.chatdown.chats.changes /lua.wetgenes.gamecake.fun.chatdown.chats.get_subject /lua.wetgenes.gamecake.fun.chatdown.chats.get_tag /lua.wetgenes.gamecake.fun.chatdown.chats.replace_tags /lua.wetgenes.gamecake.fun.chatdown.chats.set_subject /lua.wetgenes.gamecake.fun.chatdown.chats.set_tag /lua.wetgenes.gamecake.fun.chatdown.dotnames /lua.wetgenes.gamecake.fun.chatdown.parse /lua.wetgenes.gamecake.fun.chatdown.setup /lua.wetgenes.gamecake.fun.chatdown.setup_chat /lua.wetgenes.gamecake.fun.chatdown.text/lua.wetgenes.gamecake.fun.yarn /lua.wetgenes.gamecake.fun.yarn.cells/lua.wetgenes.gamecake.fun.yarn.items /lua.wetgenes.gamecake.fun.yarn.items.cells /lua.wetgenes.gamecake.fun.yarn.items.create /lua.wetgenes.gamecake.fun.yarn.items.create_pages /lua.wetgenes.gamecake.fun.yarn.items.destroy /lua.wetgenes.gamecake.fun.yarn.items.find /lua.wetgenes.gamecake.fun.yarn.items.get_big /lua.wetgenes.gamecake.fun.yarn.items.insert /lua.wetgenes.gamecake.fun.yarn.items.iterate_dotnames /lua.wetgenes.gamecake.fun.yarn.items.iterate_parents /lua.wetgenes.gamecake.fun.yarn.items.metatable /lua.wetgenes.gamecake.fun.yarn.items.prefabs /lua.wetgenes.gamecake.fun.yarn.items.remove /lua.wetgenes.gamecake.fun.yarn.items.rules /lua.wetgenes.gamecake.fun.yarn.pages/lua.wetgenes.gamecake.fun.yarn.prefabs /lua.wetgenes.gamecake.fun.yarn.prefabs.set/lua.wetgenes.gamecake.fun.yarn.rules /lua.wetgenes.gamecake.fun.yarn.rules.apply /lua.wetgenes.gamecake.fun.yarn.rules.can /lua.wetgenes.gamecake.fun.yarn.rules.set/lua.wetgenes.gamecake.oven /lua.wetgenes.gamecake.oven.bake/lua.wetgenes.gamecake.toaster /lua.wetgenes.gamecake.toaster.bake /lua.wetgenes.gamecake.toaster.newticks/lua.wetgenes.gamecake.widgets /lua.wetgenes.gamecake.widgets.button /lua.wetgenes.gamecake.widgets.button.setup /lua.wetgenes.gamecake.widgets.button.update/lua.wetgenes.gamecake.widgets.center /lua.wetgenes.gamecake.widgets.center.layout /lua.wetgenes.gamecake.widgets.center.setup/lua.wetgenes.gamecake.widgets.checkbox /lua.wetgenes.gamecake.widgets.checkbox.class_hooks /lua.wetgenes.gamecake.widgets.checkbox.setup /lua.wetgenes.gamecake.widgets.checkbox.update/lua.wetgenes.gamecake.widgets.data /lua.wetgenes.gamecake.widgets.data.add_class_hook /lua.wetgenes.gamecake.widgets.data.call_hook /lua.wetgenes.gamecake.widgets.data.call_hook_later /lua.wetgenes.gamecake.widgets.data.data_dec /lua.wetgenes.gamecake.widgets.data.data_get_pos /lua.wetgenes.gamecake.widgets.data.data_get_size /lua.wetgenes.gamecake.widgets.data.data_inc /lua.wetgenes.gamecake.widgets.data.data_set /lua.wetgenes.gamecake.widgets.data.data_snap /lua.wetgenes.gamecake.widgets.data.data_tonumber /lua.wetgenes.gamecake.widgets.data.data_tonumber_from_list /lua.wetgenes.gamecake.widgets.data.data_tostring /lua.wetgenes.gamecake.widgets.data.data_tostring_from_list /lua.wetgenes.gamecake.widgets.data.data_value /lua.wetgenes.gamecake.widgets.data.del_class_hook /lua.wetgenes.gamecake.widgets.data.new_data/lua.wetgenes.gamecake.widgets.datas /lua.wetgenes.gamecake.widgets.datas.del /lua.wetgenes.gamecake.widgets.datas.get /lua.wetgenes.gamecake.widgets.datas.get_number /lua.wetgenes.gamecake.widgets.datas.get_string /lua.wetgenes.gamecake.widgets.datas.get_value /lua.wetgenes.gamecake.widgets.datas.new /lua.wetgenes.gamecake.widgets.datas.new_datas /lua.wetgenes.gamecake.widgets.datas.set /lua.wetgenes.gamecake.widgets.datas.set_infos /lua.wetgenes.gamecake.widgets.datas.set_string /lua.wetgenes.gamecake.widgets.datas.set_value/lua.wetgenes.gamecake.widgets.defs /lua.wetgenes.gamecake.widgets.defs.add /lua.wetgenes.gamecake.widgets.defs.add_border /lua.wetgenes.gamecake.widgets.defs.copy /lua.wetgenes.gamecake.widgets.defs.create /lua.wetgenes.gamecake.widgets.defs.reset /lua.wetgenes.gamecake.widgets.defs.set/lua.wetgenes.gamecake.widgets.dialogs /lua.wetgenes.gamecake.widgets.dialogs.hide_overlay /lua.wetgenes.gamecake.widgets.dialogs.setup /lua.wetgenes.gamecake.widgets.dialogs.show /lua.wetgenes.gamecake.widgets.dialogs.show_overlay/lua.wetgenes.gamecake.widgets.drag /lua.wetgenes.gamecake.widgets.drag.drag /lua.wetgenes.gamecake.widgets.drag.setup /lua.wetgenes.gamecake.widgets.drag.update/lua.wetgenes.gamecake.widgets.paragraph /lua.wetgenes.gamecake.widgets.paragraph.setup /lua.wetgenes.gamecake.widgets.setup/lua.wetgenes.gamecake.zone /lua.wetgenes.gamecake.zone.scene /lua.wetgenes.gamecake.zone.scene.add /lua.wetgenes.gamecake.zone.scene.call /lua.wetgenes.gamecake.zone.scene.caste /lua.wetgenes.gamecake.zone.scene.create_values /lua.wetgenes.gamecake.zone.scene.find_uid /lua.wetgenes.gamecake.zone.scene.forget_uid /lua.wetgenes.gamecake.zone.scene.generate_uid /lua.wetgenes.gamecake.zone.scene.remember_uid /lua.wetgenes.gamecake.zone.scene.remove /lua.wetgenes.gamecake.zone.scene.reset /lua.wetgenes.gamecake.zone.scene.sortby_update /lua.wetgenes.gamecake.zone.scene.status/lua.wetgenes.gamecake.zone.scene.systems /lua.wetgenes.gamecake.zone.scene.systems.call /lua.wetgenes.gamecake.zone.scene.systems.cocall /lua.wetgenes.gamecake.zone.scene.systems.insert /lua.wetgenes.gamecake.zone.scene.systems.remove /lua.wetgenes.gamecake.zone.scene.uids/lua.wetgenes.gamecake.zone.scene.values /lua.wetgenes.gamecake.zone.scene.values.get /lua.wetgenes.gamecake.zone.scene.values.manifest /lua.wetgenes.gamecake.zone.scene.values.new /lua.wetgenes.gamecake.zone.scene.values.push /lua.wetgenes.gamecake.zone.scene.values.set /lua.wetgenes.gamecake.zone.scene.values.tween /lua.wetgenes.gamecake.zone.scene.values.twrap /lua.wetgenes.gamecake.zone.scene.values.unpush/lua.wetgenes.gamecake.zone.system /lua.wetgenes.gamecake.zone.system.items/lua.wetgenes.grd /lua.wetgenes.grd.adjust_contrast /lua.wetgenes.grd.adjust_hsv /lua.wetgenes.grd.adjust_rgb /lua.wetgenes.grd.attr_redux /lua.wetgenes.grd.blit /lua.wetgenes.grd.clear /lua.wetgenes.grd.clip /lua.wetgenes.grd.convert /lua.wetgenes.grd.copy_data /lua.wetgenes.grd.copy_data_layer /lua.wetgenes.grd.create /lua.wetgenes.grd.create_convert /lua.wetgenes.grd.create_normal /lua.wetgenes.grd.destroy /lua.wetgenes.grd.duplicate /lua.wetgenes.grd.fillmask /lua.wetgenes.grd.flipx /lua.wetgenes.grd.flipy /lua.wetgenes.grd.info /lua.wetgenes.grd.load /lua.wetgenes.grd.load_data /lua.wetgenes.grd.load_file /lua.wetgenes.grd.paint /lua.wetgenes.grd.palette /lua.wetgenes.grd.pixels /lua.wetgenes.grd.quant /lua.wetgenes.grd.remap /lua.wetgenes.grd.reset /lua.wetgenes.grd.resize /lua.wetgenes.grd.save /lua.wetgenes.grd.scale /lua.wetgenes.grd.shrink /lua.wetgenes.grd.slide /lua.wetgenes.grd.sort_cmap /lua.wetgenes.grd.stream /lua.wetgenes.grd.xor /lua.wetgenes.grdcanvas/lua.wetgenes.grdhistory /lua.wetgenes.grdhistory.history /lua.wetgenes.grdlayers /lua.wetgenes.grdpaint/lua.wetgenes.grdsvg /lua.wetgenes.grdsvg.string/lua.wetgenes.json /lua.wetgenes.json.decode /lua.wetgenes.json.encode/lua.wetgenes.json_diff /lua.wetgenes.json_diff.apply /lua.wetgenes.json_diff.array_common /lua.wetgenes.json_diff.array_match /lua.wetgenes.json_diff.array_trim /lua.wetgenes.json_diff.diff /lua.wetgenes.json_diff.dupe /lua.wetgenes.json_diff.equal /lua.wetgenes.json_diff.similar /lua.wetgenes.json_diff.undo/lua.wetgenes.json_pack /lua.wetgenes.json_pack.from_data /lua.wetgenes.json_pack.into_data /lua.wetgenes.lookup/lua.wetgenes.midi /lua.wetgenes.midi.clients /lua.wetgenes.midi.create /lua.wetgenes.midi.destroy /lua.wetgenes.midi.event_to_string /lua.wetgenes.midi.get /lua.wetgenes.midi.peek /lua.wetgenes.midi.port_create /lua.wetgenes.midi.port_destroy /lua.wetgenes.midi.pull /lua.wetgenes.midi.push /lua.wetgenes.midi.set /lua.wetgenes.midi.string_to_clientport /lua.wetgenes.midi.subscribe /lua.wetgenes.midi.unsubscribe/lua.wetgenes.package /lua.wetgenes.package.reload/lua.wetgenes.path /lua.wetgenes.path.currentdir /lua.wetgenes.path.dir /lua.wetgenes.path.ext /lua.wetgenes.path.folder /lua.wetgenes.path.join /lua.wetgenes.path.name /lua.wetgenes.path.normalize /lua.wetgenes.path.parent /lua.wetgenes.path.parse /lua.wetgenes.path.relative /lua.wetgenes.path.resolve /lua.wetgenes.path.root /lua.wetgenes.path.setup /lua.wetgenes.path.split/lua.wetgenes.plate /lua.wetgenes.plate.replace_lookup /lua.wetgenes.plate.replace_lookup_istable /lua.wetgenes.plate.table_lookup /lua.wetgenes.rnd64k /lua.wetgenes.safecall /lua.wetgenes.safewrap /lua.wetgenes.set_env /lua.wetgenes.snippets/lua.wetgenes.spew /lua.wetgenes.spew.connect /lua.wetgenes.spew.test/lua.wetgenes.tardis /lua.wetgenes.tardis.array /lua.wetgenes.tardis.array.__add /lua.wetgenes.tardis.array.__div /lua.wetgenes.tardis.array.__eq /lua.wetgenes.tardis.array.__mul /lua.wetgenes.tardis.array.__sub /lua.wetgenes.tardis.array.__tostring /lua.wetgenes.tardis.array.__unm /lua.wetgenes.tardis.array.abs /lua.wetgenes.tardis.array.acos /lua.wetgenes.tardis.array.add /lua.wetgenes.tardis.array.asin /lua.wetgenes.tardis.array.atan /lua.wetgenes.tardis.array.ceil /lua.wetgenes.tardis.array.compare /lua.wetgenes.tardis.array.cos /lua.wetgenes.tardis.array.exp /lua.wetgenes.tardis.array.floor /lua.wetgenes.tardis.array.fract /lua.wetgenes.tardis.array.log /lua.wetgenes.tardis.array.max /lua.wetgenes.tardis.array.min /lua.wetgenes.tardis.array.mix /lua.wetgenes.tardis.array.pow /lua.wetgenes.tardis.array.product /lua.wetgenes.tardis.array.quantize /lua.wetgenes.tardis.array.round /lua.wetgenes.tardis.array.scalar /lua.wetgenes.tardis.array.set /lua.wetgenes.tardis.array.sin /lua.wetgenes.tardis.array.sub /lua.wetgenes.tardis.array.tan /lua.wetgenes.tardis.array.trunc /lua.wetgenes.tardis.array.unpack /lua.wetgenes.tardis.array.zero /lua.wetgenes.tardis.class/lua.wetgenes.tardis.line /lua.wetgenes.tardis.line.new/lua.wetgenes.tardis.m2 /lua.wetgenes.tardis.m2.adjugate /lua.wetgenes.tardis.m2.cofactor /lua.wetgenes.tardis.m2.determinant /lua.wetgenes.tardis.m2.identity /lua.wetgenes.tardis.m2.inverse /lua.wetgenes.tardis.m2.minor_xy /lua.wetgenes.tardis.m2.new /lua.wetgenes.tardis.m2.scale /lua.wetgenes.tardis.m2.transpose/lua.wetgenes.tardis.m3 /lua.wetgenes.tardis.m3.adjugate /lua.wetgenes.tardis.m3.cofactor /lua.wetgenes.tardis.m3.determinant /lua.wetgenes.tardis.m3.identity /lua.wetgenes.tardis.m3.inverse /lua.wetgenes.tardis.m3.m4 /lua.wetgenes.tardis.m3.minor_xy /lua.wetgenes.tardis.m3.new /lua.wetgenes.tardis.m3.scale /lua.wetgenes.tardis.m3.transpose /lua.wetgenes.tardis.m3.v3/lua.wetgenes.tardis.m4 /lua.wetgenes.tardis.m4.add /lua.wetgenes.tardis.m4.adjugate /lua.wetgenes.tardis.m4.arotate /lua.wetgenes.tardis.m4.cofactor /lua.wetgenes.tardis.m4.determinant /lua.wetgenes.tardis.m4.get_rotation_q4 /lua.wetgenes.tardis.m4.get_scale_v3 /lua.wetgenes.tardis.m4.get_translation_v3 /lua.wetgenes.tardis.m4.identity /lua.wetgenes.tardis.m4.inverse /lua.wetgenes.tardis.m4.m3 /lua.wetgenes.tardis.m4.minor_xy /lua.wetgenes.tardis.m4.mix /lua.wetgenes.tardis.m4.new /lua.wetgenes.tardis.m4.prearotate /lua.wetgenes.tardis.m4.preqrotate /lua.wetgenes.tardis.m4.prerotate /lua.wetgenes.tardis.m4.prerrotate /lua.wetgenes.tardis.m4.prescale /lua.wetgenes.tardis.m4.pretranslate /lua.wetgenes.tardis.m4.pretranslate_v3 /lua.wetgenes.tardis.m4.qrotate /lua.wetgenes.tardis.m4.rotate /lua.wetgenes.tardis.m4.rrotate /lua.wetgenes.tardis.m4.scale /lua.wetgenes.tardis.m4.scale_v3 /lua.wetgenes.tardis.m4.setrot /lua.wetgenes.tardis.m4.setrrot /lua.wetgenes.tardis.m4.sub /lua.wetgenes.tardis.m4.translate /lua.wetgenes.tardis.m4.translate_v3 /lua.wetgenes.tardis.m4.transpose /lua.wetgenes.tardis.m4.v3 /lua.wetgenes.tardis.m4_stack/lua.wetgenes.tardis.plane /lua.wetgenes.tardis.plane.new/lua.wetgenes.tardis.q4 /lua.wetgenes.tardis.q4.get_yaw_pitch_roll /lua.wetgenes.tardis.q4.get_yaw_pitch_roll_in_radians /lua.wetgenes.tardis.q4.identity /lua.wetgenes.tardis.q4.mix /lua.wetgenes.tardis.q4.new /lua.wetgenes.tardis.q4.prerotate /lua.wetgenes.tardis.q4.prerrotate /lua.wetgenes.tardis.q4.reverse /lua.wetgenes.tardis.q4.rotate /lua.wetgenes.tardis.q4.rrotate /lua.wetgenes.tardis.q4.set /lua.wetgenes.tardis.q4.set_yaw_pitch_roll /lua.wetgenes.tardis.q4.set_yaw_pitch_roll_in_radians /lua.wetgenes.tardis.q4.setrot /lua.wetgenes.tardis.q4.setrrot /lua.wetgenes.tardis.smoothstep /lua.wetgenes.tardis.step /lua.wetgenes.tardis.type/lua.wetgenes.tardis.v1 /lua.wetgenes.tardis.v1.add /lua.wetgenes.tardis.v1.cross /lua.wetgenes.tardis.v1.distance /lua.wetgenes.tardis.v1.dot /lua.wetgenes.tardis.v1.identity /lua.wetgenes.tardis.v1.len /lua.wetgenes.tardis.v1.lenlen /lua.wetgenes.tardis.v1.mul /lua.wetgenes.tardis.v1.normalize /lua.wetgenes.tardis.v1.oo /lua.wetgenes.tardis.v1.scale /lua.wetgenes.tardis.v1.sub/lua.wetgenes.tardis.v2 /lua.wetgenes.tardis.v2.add /lua.wetgenes.tardis.v2.cross /lua.wetgenes.tardis.v2.distance /lua.wetgenes.tardis.v2.dot /lua.wetgenes.tardis.v2.identity /lua.wetgenes.tardis.v2.len /lua.wetgenes.tardis.v2.lenlen /lua.wetgenes.tardis.v2.mul /lua.wetgenes.tardis.v2.new /lua.wetgenes.tardis.v2.normalize /lua.wetgenes.tardis.v2.oo /lua.wetgenes.tardis.v2.scale /lua.wetgenes.tardis.v2.sub/lua.wetgenes.tardis.v3 /lua.wetgenes.tardis.v3.add /lua.wetgenes.tardis.v3.angle /lua.wetgenes.tardis.v3.cross /lua.wetgenes.tardis.v3.distance /lua.wetgenes.tardis.v3.dot /lua.wetgenes.tardis.v3.identity /lua.wetgenes.tardis.v3.len /lua.wetgenes.tardis.v3.lenlen /lua.wetgenes.tardis.v3.mul /lua.wetgenes.tardis.v3.new /lua.wetgenes.tardis.v3.normalize /lua.wetgenes.tardis.v3.oo /lua.wetgenes.tardis.v3.scale /lua.wetgenes.tardis.v3.sub/lua.wetgenes.tardis.v4 /lua.wetgenes.tardis.v4.add /lua.wetgenes.tardis.v4.distance /lua.wetgenes.tardis.v4.dot /lua.wetgenes.tardis.v4.identity /lua.wetgenes.tardis.v4.len /lua.wetgenes.tardis.v4.lenlen /lua.wetgenes.tardis.v4.mul /lua.wetgenes.tardis.v4.new /lua.wetgenes.tardis.v4.normalize /lua.wetgenes.tardis.v4.oo /lua.wetgenes.tardis.v4.scale /lua.wetgenes.tardis.v4.sub /lua.wetgenes.tardis.v4.to_v3/lua.wetgenes.tasks /lua.wetgenes.tasks.add_global_thread /lua.wetgenes.tasks.add_id /lua.wetgenes.tasks.add_memo /lua.wetgenes.tasks.add_task /lua.wetgenes.tasks.add_thread /lua.wetgenes.tasks.claim_global /lua.wetgenes.tasks.client /lua.wetgenes.tasks.client_code /lua.wetgenes.tasks.cocall /lua.wetgenes.tasks.create /lua.wetgenes.tasks.create_colinda /lua.wetgenes.tasks.del_global_thread /lua.wetgenes.tasks.del_id /lua.wetgenes.tasks.del_memo /lua.wetgenes.tasks.del_task /lua.wetgenes.tasks.del_thread /lua.wetgenes.tasks.delete /lua.wetgenes.tasks.do_memo /lua.wetgenes.tasks.eject_global /lua.wetgenes.tasks.fetch_name /lua.wetgenes.tasks.global_code /lua.wetgenes.tasks.http /lua.wetgenes.tasks.http_code /lua.wetgenes.tasks.receive /lua.wetgenes.tasks.run_task /lua.wetgenes.tasks.send /lua.wetgenes.tasks.sqlite /lua.wetgenes.tasks.sqlite_code /lua.wetgenes.tasks.thread_code /lua.wetgenes.tasks.update/lua.wetgenes.tasks_msgp /lua.wetgenes.tasks_msgp.addr_to_ip_port /lua.wetgenes.tasks_msgp.addr_to_list /lua.wetgenes.tasks_msgp.clean_name /lua.wetgenes.tasks_msgp.ip6_to_addr /lua.wetgenes.tasks_msgp.ipsniff /lua.wetgenes.tasks_msgp.list_to_addr /lua.wetgenes.tasks_msgp.msgp_code /lua.wetgenes.tasks_msgp.pack/lua.wetgenes.tsv /lua.wetgenes.tsv.close /lua.wetgenes.tsv.create /lua.wetgenes.tsv.flush /lua.wetgenes.tsv.load/lua.wetgenes.txt /lua.wetgenes.txt.diff /lua.wetgenes.txt.diff.find /lua.wetgenes.txt.diff.match /lua.wetgenes.txt.diff.split /lua.wetgenes.txt.diff.trim /lua.wetgenes.txt.edit /lua.wetgenes.txt.lex /lua.wetgenes.txt.lex_js /lua.wetgenes.txt.lex_lua /lua.wetgenes.txt.undo/lua.wetgenes.txt.utf /lua.wetgenes.txt.utf.char /lua.wetgenes.txt.utf.charpattern /lua.wetgenes.txt.utf.chars /lua.wetgenes.txt.utf.length /lua.wetgenes.txt.utf.map_latin0_to_unicode /lua.wetgenes.txt.utf.map_unicode_to_latin0 /lua.wetgenes.txt.utf.size /lua.wetgenes.txt.utf.string/lua.wetgenes.txt.words /lua.wetgenes.txt.words.load /lua.wetgenes.txt.words.transform /prefabs /rules /setup /setup_menu /update

lua.wetgenes.gamecake.fun.chatdown.chat.get_tag

tag_value = chat:get_tag(tag_name)

The same as chats:get_tag but the subject of this chat is the default root.

lua.wetgenes.gamecake.fun.chatdown.chat.replace_tags

output = chat:replace_tags(input)

The same as chats:replace_tags but the subject of this chat is the default root.

lua.wetgenes.gamecake.fun.chatdown.chat.set_tag

tag_value = chat:set_tag(tag_name,tag_value)

The same as chats:set_tag but the subject of this chat is the default root.

lua.wetgenes.gamecake.fun.chatdown.chat.set_tags

chat:set_tags(tags)

Set all the values in the given table of {tag_name=tag_value} pairs.

lua.wetgenes.gamecake.fun.chatdown.chat.set_topic

chat:set_topic(topic_name)

Set the current topic for this chat object, information about this topic and its gotos are built from and stored in this chat object.

chat.topic_name

Will be set to the given topic name.

We merge all gotos found in this topic and all topic parents by iterating over the dotnames. We only use add each topic once and each topic may have a bit of logic that decides if it should be displayed.

<topic_name?logic_test

So this would goto the topic_name if the logic_test passes. The logic test is written simmilar to a url query after the question mark comes a number of tests that are then & or | together in left to right order (no operator precedence).

<topic_name?count<10&seen==false

So this would display the goto option if count is less than 10 and seen is set to false. These variables we are testing are tag_names and default to the current subject chat but could reference other subjects by explicitly including a root.

Available logic tests are

name==value
name=value

True if the tag is set to this value.

name!=value

True if the tag is not set to this value.

name<value

True if the tag is less than this value (numeric test).

name>value

True if the tag is more than this value (numeric test).

name<=value

True if the tag is less than or equal to this value (numeric test).

name>=value

True if the tag is more than or equal to this value (numeric test).

All of these tests can be preceded by a ! to negate them so

name!=vale
!name==value

Are both a test for inequality.

Multiple tests can be joined together by & (and) or | (or) this logic will be applied to a running total moving from left to right as the values are evaluated with the final value deciding if this goto will be displayed.

lua.wetgenes.gamecake.fun.chatdown.chats.changes

chats.changes(chat,change,...)

chats.changes(chat,"subject")
chats.changes(chat,"topic",topic)
chats.changes(chat,"goto",goto)
chats.changes(chat,"tag",tag_name,tag_value)

This is a callback hook, replace to be notified of changes and possibly alter then, by default we print debuging information. Replace this function with an empty function to prevent this eg

chats.changes=function()end

lua.wetgenes.gamecake.fun.chatdown.chats.get_subject

chat = chats:get_subject(subject_name)
chat = chats:get_subject()

Get the chat for the given subject or the chat for the last subject selected with set_subject if no subject_name is given.

lua.wetgenes.gamecake.fun.chatdown.chats.get_tag

tag_value = chats:get_tag(tag_name,subject_name)

Get the tag_value for the given tag_name which can either be "tag_root/tag_name" or "tag_name". The subject_name is the default root to use if no tag_root is given in the tag_name.

lua.wetgenes.gamecake.fun.chatdown.chats.replace_tags

output = chats:replace_tags(input,subject_name)

Tags in the input text can be wrapped in {tag_name} and will be replaced with the appropriate tag_value. This is done recursively so tag_values can contain references to other tags. If a tag does not exist then it will not expand and {tag_name} will remain in the output text.

Again if any tag name does not contain an explicit root then subject_name will be used as the default chat subject.

lua.wetgenes.gamecake.fun.chatdown.chats.set_subject

chat = chats:set_subject(subject_name)

Set the current subject for this chats object, this subject becomes the chat that you will get if you call get_subject with no arguments.

lua.wetgenes.gamecake.fun.chatdown.chats.set_tag

tag_value = chats:set_tag(tag_name,tag_value,subject_name)

Alter the value of the given tag_name. If the value string begins with a "+" or a "-" Then the values will be treated as numbers and added or subtracted from the current value. This allows for simple incremental flag values.

Again if the tag name does not contain an explicit root then subject_name will be used as the default chat subject.

lua.wetgenes.gamecake.fun.chatdown.dotnames

for part_name in chatdown.dotnames(full_name) do
    print(part_name)
end

Iterate all dotnames so if given "aa.bb.cc" we would iterate through "aa.bb.cc" , "aa.bb" and "aa". This is used to inherit data using just a naming convention.

lua.wetgenes.gamecake.fun.chatdown.parse

rawsubjects = chatdown.parse(text)

Parse text from flat text chatdown format into heirachical chat data, which we refer to as rawsubjects, something that can be output easily as json.

This gives us a readonly rawsubjects structure that can be used to control what text is displayed during a chat session.

This is intended to be descriptive and logic less, any real logic should be added using a real language that operates on this rawsubjects and gets triggered by the names used. EG, filter out gotos unless certain complicated conditions are met or change topics to redirect to an alternative.

A self documented example of chatdown formated text can be found in lua.wetgenes.gamecake.fun.chatdown.text

lua.wetgenes.gamecake.fun.chatdown.setup

chats = chatdown.setup_chats(chat_text,changes)

parse and initialise state data for every subjects chunk creating a global chats with a chat object for each subject.

lua.wetgenes.gamecake.fun.chatdown.setup_chat

chat = chatdown.setup_chat(chats,subject_name)

Setup the initial chat state for a subject. This is called automatically by chatdown.setup and probably should not be used elsewhere.

lua.wetgenes.gamecake.fun.chatdown.text

Here is some example chatdown formatted text full of useful information, it it is intended to be a self documented example.


- This is a single line comment
-- This is the start of a multi-line comment

All lines are now comment lines until we see a line that begins with a 
control character leading white space is ignored. If for some reason 
you need to start a text line with a special character then it can be 
escaped by preceding it with a #

What follows is a list of these characters and a brief description 
about the parser state they switch to.

    1. - (text to ignore)
    
        A single line comment that does not change parser state and 
        only this line will be ignored so it can be inserted inside 
        other chunks without losing our place.

    2. -- (text to ignore)
    
        Begin a comment chunk, this line and all lines that follow this 
        line will be considered comments and ignored until we switch to 
        a new parser state.

    3. #subject_name

        Begin a new subject chunk, all future topic,goto or tag chunks will 
        belong to this subject.
        
        The text that follows this until the next chunk is the long 
        description intended for when you examine the character.
        
        Although it makes sense for a subject chunk to belong to one 
        character it could also a group conversation with tags being 
        set to change the current talker as the conversation flows.
        
        subject names have simple cascading inheritance according to their 
        name with each level separated by a dot. A chunk named a.b.c 
        will inherit data from any chunks defined for a.b and a in that 
        order of priority.

    4. >topic_name
    
        Begin a topic chunk, all future goto or tag chunks will belong 
        to this topic, the lines that follow are how the character 
        responds when questioned about this topic followed by one or 
        more gotos as possible responses that will lead you onto 
        another topic.
        
        Topics can be broken into parts, to create a pause, by using an 
        unnamed goto followed by an unnamed topic which will both 
        automatically be given the same generated name and hence linked 
        together.
        
    5. <goto_topic_name
    
        Begin a goto chunk, all future tag chunks will belong to this 
        goto, this is probably best thought of as a question that will 
        get a reply from the character. This is a choice made by the 
        player that causes a logical jump to another topic.
        
        Essentially this means GOTO another topic and there can be 
        multiple GOTO options associated with each topic which the 
        reader is expected to choose between.
        
    6. =set_tag_name to this value
    
        If there is any text on the rest of this line then it will be 
        assigned to the tag without changing the current parse state so 
        it can be used in the middle of another chunk without losing 
        our place.
        
        This single line tag assignment is usually all you need. 
        Alternatively, if there is no text on the rest of this first 
        line, only white space, then the parse state will change and 
        text on all following lines will be assigned to the named tag.
        
        This assignment can happen at various places, for instance if 
        it is part of the subject then it will be the starting 
        value for a tag but if it is linked to a topic or goto then the 
        value will be a change as the conversation happens. In all 
        cases the tags are set in a single batch as the state changes 
        so the placement and order makes no difference.
        
        Tags can be used inside text chunks or even GOTO labels by 
        tightly wrapping with {} eg {name} would be replaced with the 
        value of name. Tags from other subjects can be referenced by 
        prefixing the tag name with the subject name followed by a forward 
        slash like so {subject/tag}
                

The hierarchy of these chunks can be expressed by indentation as all 
white space is ignored and combined into a single space. Each SUBJECT will 
have multiple TOPICs associated with it and each TOPIC will have 
multiple GOTOs as options to jump between TOPICs. TAGs can be 
associated with any of these 3 levels and will be evaluated as the 
conversation flows through these points.

So the chunk hierarchy expressed using indentation to denote children 
of.

    SUBJECT
        TAG
        GOTO
            TAG
        TOPIC
            TAG
            GOTO
                TAG

The GOTO chunks in the root SUBJECT chunk are used as prototypes so if a 
GOTO is used in multiple topics its text can be placed within a GOTO 
inside the main SUBJECT chunk rather than repeated constantly. This will 
then be inherited by a GOTO with no text. An alternative to this 
shorthand is to assign an oft-used piece of text to a tag and reference 
that in each topic instead.

SUBJECTs and TOPICs also have simple inheritance based on their names this 
enables the building of a prototype which is later expanded. Each 
inheritance level is separated by a dot so aa.bb.cc will inherit from 
aa.bb and aa with the data in the longer names having precedence. This 
inheritance is additive only so for instance a TAG can not be unset and 
would have to be changed to another value by aa.bb.cc if it existed in 
aa.bb or aa.

In practise this means
<br/>
<br/>

lua.wetgenes.gamecake.fun.yarn.cells

cells = require("wetgenes.gamecake.fun.yarn.cells").create(items)

This module contains only one function which can be used to create an cells instance and the rest of this documentation concerns the return from this create function, not the module itself.

lua.wetgenes.gamecake.fun.yarn.items

items = require("wetgenes.gamecake.fun.yarn.items").create()

This module contains only one function which can be used to create an items instance and the rest of this documentation concerns the return from this create function, not the module itself.

lua.wetgenes.gamecake.fun.yarn.items.cells

items.cells

We automatically create a cells object bound to this set of items, this cells object should be used to define all your custom game cells.

lua.wetgenes.gamecake.fun.yarn.items.create

item = items.create()
item = items.create({})
item = items.create({},metatable)

Create a single item, optionally pass in a base item table that will be turned into a proper item (using setmetatable to add methods). This should always be a new table and will also be returned. If no metatable is provided then items.metatable will be used.

lua.wetgenes.gamecake.fun.yarn.items.create_pages

items.pages

We automatically create a pages object bound to this set of items, this pages object should be used to define all your custom game pages.

This can be considered a level and you may need multiple pages which are moved in and out of items.pages

lua.wetgenes.gamecake.fun.yarn.items.destroy

item = items.destroy(item)
item = item:destroy()

Destroy an item, remove it from the master table dump so it will be garbage collected.

lua.wetgenes.gamecake.fun.yarn.items.find

child_item = item:find(keyname)

Get the first child item that has a [keyname] value in it. All child items are searched, but this is not recursive.

returns nil if no child item is found.

lua.wetgenes.gamecake.fun.yarn.items.get_big

big_item = item:get_big()

Get the first big item from this container, returns nil if we do not contain a big item.

lua.wetgenes.gamecake.fun.yarn.items.insert

item = item:insert(parent)

Insert this item into the given parent. Item will automatically be removed from its current parent. If the item is_big then it will be inserted into the front of the list otherwise it will go at the end. This is to help with finding big items, since there should only be one per container we only have to check the first child.

lua.wetgenes.gamecake.fun.yarn.items.iterate_dotnames

for name,tail in items.iterate_dotnames(names) do ... end

Iterator over a names string, start with the full string and cut off the tail on each iteration. This is used for simple inheritance merging of named prefabs and rules or anything else.

Second return value is the tail of the string or the string if not tail.

for example the following input string

"one.two.three.four"

would get you the following iteration loops, one line per loop

"one.two.three.four" , "four"
"one.two.three"      , "three"
"one.two"            , "two"
"one"                , "one"

lua.wetgenes.gamecake.fun.yarn.items.iterate_parents

for it in item:iterate_parents() do
    ...
end

Iterate over the parent chain going upwards. The first iteration is the parent of this object and so on.

lua.wetgenes.gamecake.fun.yarn.items.prefabs

items.prefabs

We automatically create a prefabs object bound to this set of items, this prefabs object should be used to define all your custom game prefabs.

lua.wetgenes.gamecake.fun.yarn.items.remove

item = item:remove()

Remove this item from its parents table or do nothing if the item does not have a parent.

lua.wetgenes.gamecake.fun.yarn.items.rules

items.rules

We automatically create a rules object bound to this set of items, this rules object should be used to define all your custom game rules.

lua.wetgenes.gamecake.fun.yarn.pages

pages = require("wetgenes.gamecake.fun.yarn.pages").create(items)

This module contains only one function which can be used to create an pages instance and the rest of this documentation concerns the return from this create function, not the module itself.

lua.wetgenes.gamecake.fun.yarn.prefabs

prefabs = require("wetgenes.gamecake.fun.yarn.prefabs").create(items)

This module contains only one function which can be used to create an prefabs instance and the rest of this documentation concerns the return from this create function, not the module itself.

lua.wetgenes.gamecake.fun.yarn.prefabs.set

prefab = prefabs:get(name)
prefab = prefabs:get(name,prefab)

Build and return a table with all prefab values inherited from all its parents. Optionally pass in a prefab to override values and also have it returned.

If name doesn't exist at any level and a table is not passed in then nil will be returned.

Names are hierarchical, separated by dots, see items.iterate_dotnames

lua.wetgenes.gamecake.fun.yarn.rules

rules = require("wetgenes.gamecake.fun.yarn.rules").create(items)

This module contains only one function which can be used to create an rules instance and the rest of this documentation concerns the return from this create function, not the module itself.

lua.wetgenes.gamecake.fun.yarn.rules.apply

item = rules.apply(item,method,...)

item.rules must be a list of rule names and the order in which they should be applied to this item.

Call the given method in each rule with the item and the remaining arguments.

If the method returns a value then no more methods will be applied even if more rules are listed.

We always return the passed in item so that calls can be chained.

item = item:apply(method,...)

This function is inserted into the items.metatable so it can be called directly from an item.

lua.wetgenes.gamecake.fun.yarn.rules.can

yes = rules.can(item,method)

Returns true if any rule in this item has the given method.

yes = item:can(method)

This function is inserted into the items.metatable so it can be called directly from an item.

lua.wetgenes.gamecake.fun.yarn.rules.set

rule = rules.set(rule)

Set this base rule into the name space using rule.name which must be a string.

Multiple rules can be applied to an item and each rule will be applied in the order listed.

A rule is a table of named functions that can be applied to an item.

rule.setup(item)

Must setup the item so that it is safe to call the other rules on it.

rule.clean(item)

Should cleanup anything that needs cleaning.

rule.tick(item)

Should perform a single time tick update on the item.