lua.wetgenes.gamecake.zone.scene.values.set
values:set(key,value)
If this is different from the current value then write the value into the key of the object at the top of the stack. Hence future gets will get this new value.
values:set(key,value)
If this is different from the current value then write the value into the key of the object at the top of the stack. Hence future gets will get this new value.